I posed a question earlier this week, is it possible to design a mmorpg that is not restricted by genre. Or are genres there for a specific reason – branding, e.g. Dungeons and Dragons, Lord of the Rings Online, World of Warcraft = fantasy and well known IP’s. Therefore success.
Now I think it is possible to design a mmorpg that covers multiple genres, scifi, modern horror, fantasy etc. and be unique enough to be a success based on the fact that there is no mmorpg to date that can cover all genres. Hence the birth of the theoretical mmorpg blog Strangelands.
Imagine, if you will, exploring a warped twisted world war 1 battlefield, down in the trenches thick with green gas and under attack. The object being to rescue a girl trapped there, however the enemies attacking are not German troops but broken and twisted abominations of German troops, …. and the next session you are in high fantasy defending a besieged castle from a dragon, and the next walking the sewers under Manhaten searching for rift in space that is letting unimaginable horrors into the world ….
Get the idea. good.
To answer the question then, yes you can do it but what be the cohesion between the environments, how would you make it ‘acceptable’ to be in these environments with out being say a time traveler which falls into the genre sci-fi.
Glad you asked as this is the heart of Stranglands what makes it unique and workable in theory.
Strangelands, is the never never, the unseen world. The world we all go to but never remember. A place where horrors stalk us, unicorns stampede over open plains, a place of nightmares and dreams. You guessed it yet ? Yes the dreamworld … the sandman etc A place where reality departs and time and space are non factors.
Think about it for a moment, can you imagine doing an instance in a world based on the works of Escher or Dali, hmmm got your minds imagining yet what sort of places as a designer you could design …
Now I have a brief background of how you get to be there and why … coma patients … but what I would like from my fellow re more expereined bloggers is give up your thoughts on such concepts. Would this work as a mmorpg ?, is it possible to by multi genre and yet be unique ?, what do you think about the idea .. want to elaborate on it.
I mean the whole point behind Strangelands other than for me to express some views is to get you the bloggers to build a theoretical mmorpg based on your thoughts and ideas that you have been debating about within the frame work of what I laid out above. Now each week I will put up my ideas as well and see where we go ….
P.s. Thanks to Cuppy for the idea