Archive for the ‘design’ Category

Wth is this …

First of let me paint a picture for you …. “You are dungeon crawling down to a dragon to retrieve an item from its horde. You get there, you group is primed to jump the dragon, hamstring it, whilst you plunge you sword of dragon slaying into the beats heart. The dragon notices your group, it turns to face you and takes a deep breath ….” Now in most situations you would expect the dragon to unleash its fiery breath at you and promptly tear the nearest wizard a new one. However in the situation it turns towards the group and *puts story on pause* (more…)


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Ok is it me or has questing remained the least explored medium in mmo’s as opposed the advanced made in other areas of mmo design, graphics, travel routes, voice etc. I remember back in the dark days of my youth playing pc games and recieving quests exactly the same way as most mmo’s do now, well with the exception of yellow glowy questions marks hovering over the quest givers heads. Quests design seems to stalling out with one concept of quest trees. Talk to quest giver, read paragraph, click yes button, read next paragraph, click next, do you accept quest, click yes and off you go on your merry little way….. (more…)

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Hardcore …

Well I’m back. I thought I would start off with something small to get back into the swing of things.

In an unamed beta I’m currently playing they have an option for a hardcore mode, that is to say you create your character and play through the game as you would normally. The kicker is when you die your character dies and is gone for good, back to the drawing board with you …. now I dont usually subscribe to this type of hardcore mode but this is beta so I thought i would give it ago. Wow … what a blast it is, really puts you on edge and makes you think statergy more than in softcore mode. Its like a whole new game … (more…)

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Its not often i get to sit down and even less often do I get struck with a sudden epithany … incidently no apples were involved or harmed in this situation. But I do have a funny story about that, but perhaps another time …. anyway where was I, ah yes epthany. It occured to me that there seems to be a trend in my mmo gaming, and one I’m sure you all have experienced. I join a mmo, start out as an individual, progress a little further in to the game and start looking / forming a small social group of freinds to group with. After more time passes I find that I move (re forced) from the small social circle in to a bigger social circle, guilds by the games itself. (more…)

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Ok well its been a while since I posted anything about the theoretical mmo .. Strangelands. But fear not loyal readers er reader, it might not seem like we have been discussing it that much, but infact everything we have discussed has had a point and I thought today, I would reveal just how far we have come in the design process …

So here is the update … and in no particular order (more…)

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The most important …

Just curious as to what you all think are the 5 most important elements that, if you were to design a future mmo must be in the game or there to support the game… if any devs actually read this (ha ha) throw your 2 cents in as well … (more…)

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Ok, so when was the last time you played a western mmo that intergrated true pvp and pve together in a fantasy setting ? … and no i dont consider Wow pvp servers a true pvp game … more like abit of ‘slap and tickle’ with no second or third base ….

When I think about it, I can only think of 3 fantasy mmo’s that married pvp and pve succesfully together, Shadowbane, early UO, and DAOC ?? … you could argue (more…)

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