Whilst the topics here simmer along here with some great discussion. I thought I would give you an update of where we seem to be at with regards to the ongoing discussions:
- So far it would appear that a multi genre Mmorpg is something that could be feesible.
- The character the player is playing needs to be the focal point to keep the player grounded as the environments change.
- The story needs to be very strong to establish and connect the player to the games background.
Some very interesting points have been brought up and I think today I would like to highlight one made byRyan. A topic that deserves its only little spot in the lime light
“So, maybe it’s a problem of the game “fantasy”/”role-playing” genre not being quite caught up with the book and gaming genre which spawned it?”
Essentailly he is saying that Mmorpgs seem to falling behind the curve in regards to developing the environments and characters that inhabit these worlds.
(Usuing my post response)
Ryan is correct in that modern writers / games are leagues ahead of the mmorpg world, not just in story but in developing a believable background that you feel comfortable with. The question is how would you bring this to the mmorpg genre ?
Personally I’m not sure, however I think one step forward is placing the player of the game in a situation / environment that they have personal experience with and yet can very easily add ‘fantasy’ elements to it without going way out there to a point where it feels wrong….
I guess unconciously I had addressed this with the idea of Strangelands being set in a dream world. We all have dreams and have a sense of connection to them and since they are dreams adding fantasy elements etc to them is not to out of the ordinary for us.
However that would be just one small part of the puzzle to bring a mmorpg up to par with modern fantasy stories …. characters and there roles would be one part, what other parts I dont know