Cuppy got me thinking this weekend with her comments on the multiple genre is it possible.
“While I play the game, I’m constantly immersing myself in the world and really create a connection between my game character and the environment I’m playing in. I feel that on a roleplaying level, it would be extremely difficult for me to take my high fantasy characters and plop them in the middle of World War II. My little fairy druid would really be out of place in a steam punk environment”.
So maybe as opposed to, is it possible to create a mmorpg that covers more than one genre with out being defined under one specific genre itself. The question maybe, does the character you play define the genre of the game itself ? is it static or can a character be dynamic enough to move between genres without being stuck in this one environment ….?
So sitting there this weekend at a family reunion, I sort of came to the conclusions that we are almost talking about a chicken and egg thing. You play and elf therefore you are playing in a fantasy realm, you play in a fantasy environment you expect to be able to play an elf. You play an elf you don’t expect to be playing in Victorian England bouncing around in a carriage on the way to 10 Bakers street … would you ?
(3 beers later at the said family reunion)
…. Would you ? hell I say why not.
When you play a certain type of character such as an Elf you have a pre-concieved notion of the environment you will be playing in. Many forms of media have engrained this into us and therefore we take this to be the norm.
However, for example and there are many examples out, In the Dreseden files, the setting is the modern world and has fairies, elves and demons bouncing around quite happily in it. Would you be comfortable playing an elf in this environment ? Yes as the background clearly defines who you are and why am I here.
(3 more beers and I’m left wondering why my left leg feels numb)
So to address Cuppys concern on whether or not its possible based on immersion and character. I say yes it is. Providing the background to where you are playing, explains why I’m playing here and why as an Elf am I in Victorian England bouncing around in a carriage on my way to 10 Bakers street.
In essence If you were to design a multi genre game the story has to be very ‘visible’ from the get go if you are to have any chance in breaking preconceived notions and make sure you feel comfortable playing in this type of environment.
However based on todays mmorpg games and game desging (questing / raiding etc) are there any that with in the first hour of play get you right up to speed on the background and answer the question or who am I and why am I here that are not based on established IP such as warhammer, lord of the rings ? Would a multi genre mmorpg be able to break your preconceived notions of play style and be succsesful, who knows would be fun to try ….