Ok is it me or has questing remained the least explored medium in mmo’s as opposed the advanced made in other areas of mmo design, graphics, travel routes, voice etc. I remember back in the dark days of my youth playing pc games and recieving quests exactly the same way as most mmo’s do now, well with the exception of yellow glowy questions marks hovering over the quest givers heads. Quests design seems to stalling out with one concept of quest trees. Talk to quest giver, read paragraph, click yes button, read next paragraph, click next, do you accept quest, click yes and off you go on your merry little way…..
Can someone please explain to me then why this is still the standard ? is it to much to ask to have multiple responses to the paragraphs leading to maybe something like a coversation … maybe the responses could lead to alternative quest lines from the same quest giver. Is it to much to ask …. are we really that lazy to not care to read the quest dialogue ? or is that due to the current way quests are given … are designers just taking a short cut as multiple quest lines and dialogues is just to much bother, time intensive.
I know for one thing i would be happy camper if my response to quest givers conversations could lead to dififernt quest lines, certainly would lend a bit to roleplayer you character … anyone else think that this is an area that could really do with some improvement ? any suggestions ? … or am i just delusional