“Decisions Determine Destiny” can be clearly demonstrated with the decisions we make regarding how we use our time. Time, they say, is the true currency of life. It is the great equalizer, the one thing every person regardless of circumstance wakes up with an equal amount of. It is how we decide to spend this [...]
Archive for July, 2007
Decisions Determine Destiny
Posted in design, general, mmorpg on July 26, 2007 | 8 Comments »
IP’s and what would you choose …
Posted in design, games, general, mmorpg on July 21, 2007 | 13 Comments »
Since there seems to be a certain quiteness in the mmorpg world I thought I would look at the trend of devleoping mmorpgs based on well known IP’s. We currently have Warhammer, Age Of Conan, Stargate, Star Trek on the horizon and the recent release of Lord of the Rings what IP is next …?
There certainly seems [...]
Pushing the envelope … how far would you take it ?
Posted in design, games, general, mmorpg on July 12, 2007 | 7 Comments »
Darren over at the ‘common sense gamer’ put up an intersting discussion regarding Age Of Conan and its rating and essentailly the implications of this.
As with all things that generally relate to Strangelands I thought now would be a good time to see what type of rating you would aim for when thinking of designing [...]
Death comes a calling …
Posted in Uncategorized on July 10, 2007 | 8 Comments »
Death is certainly something we are all used to in mmorpg’s and is one the sparks much debate in the gaming community. Now I’m sure death has been discussed many times by many people and yet it still remains probably the least satisfying experience in most of the games we play. Should it be a [...]
Its a casual gamers day Friday ..
Posted in games, lotro, mmorpg on July 6, 2007 | 2 Comments »
Well this clinches it for me, Lotro is the casual gamers mmorpg …
All set pieces will soon drop in Helegrod! No more boots and gloves only! We listened, we heard, we agreed, and we tweaked pretty heavily. Now that is not to say that you only have to go to Helegrod to get the epic [...]
Stuck in our old ways …
Posted in design, general, mmorpg on July 6, 2007 | 3 Comments »
As a follow up to my Episodic Mmorpg question I found a great follow up quote from Max power over at Gameindusrty.biz
“Episodic content gives you a lot of options on how you want to consume the game. As opposed to, say, Halo, where you go buy it and you spend your three weeks getting to [...]

