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Archive for June, 2007

Episodic Mmorpgs

There is an intersting article over at gameindustry.biz discussing the merits of episodic content and the challenges, perceptions such a marketing model poses.

From a developer’s viewpoint, there’s less risk, less monetary commitment. I don’t think there’s less actual commitment – some people think that they can get the first episode to pay for subsequent episodes [...]

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Whilst the topics here simmer along here with some great discussion. I thought I would  give you an update of where we seem to be at with regards to the ongoing discussions:

So far it would appear that a multi genre Mmorpg is something that could be feesible.
The character the player is playing needs to be the [...]

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Due to work … hateful thing … normal blogging services will resume in the next few days …

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Cuppy got me thinking this weekend with her comments on the multiple genre is it possible.
“While I play the game, I’m constantly immersing myself in the world and really create a connection between my game character and the environment I’m playing in. I feel that on a roleplaying level, it would be extremely difficult for [...]

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I posed a question earlier this week, is it possible to design a mmorpg that is not restricted by genre. Or are genres there for a specific reason – branding, e.g. Dungeons and Dragons, Lord of the Rings Online, World of Warcraft = fantasy and well known IP’s. Therefore success.
Now I think it is possible [...]

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So whilst jotting somethings down for strangelands concept (coming soon) I was thinking of cool things that I would like to see, and it reminded me of a few nights ago when I had an ‘oh shit and holy hell ‘cool moment in lotro.
I was on my guardian (lvl 27) piddling around the lone lands [...]

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